We're Still Learning

So a decent amount of work got done this weekend, & I made some stuff I'm honestly pretty proud of!

BUT

I once again completely messed up on the scoping. I have a reeaaaally good idea for a nice little puzzle platformer now, I have a whole language of runes scribbled out on my pad next to me & I have a lot of the key functionality implemented!

Unfortunately, of course, making something with all of this will take me a lot longer than the rest of today has to offer, so I've neatened up my code & shelved the project for when I've got the time to dedicate to it - which honestly could be quite soon.

I'm going to spend the rest of the day now putting together a proper design document for the concept I have in my head, so that I can file that away ready for when I want to get back to this. I'm feeling a slight Rain World vibe from certain aspects of it already, so I'm thinking for eventual enemy design, I'll try to see if I can learn more about procedural animation for that.

I'm sad we're going another week without a finished product, but again, as I remind myself, this is the point of this exercise. I've got to learn & fully cement in my head what is & isn't achievable in a certain time frame, & once we're out of this era of constant under-scoping, I should be able to create things with much more regularity.

Here's a little video of some of the mechanics I've managed to make so far though, in case you're curious. It's pretty basic for now of course, but it's a really good starting point:

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…I'm going to make a fishing game next week.

See you then!

Tim

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